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・ Animal consciousness
・ Animal control
・ Animal Control Products Limited
・ Animal control service
・ Animal Cops
・ Animal Crack Box
・ Animal Crack-Ups
・ Animal cracker
・ Animal Crackers
・ Animal Crackers (1930 film)
・ Animal Crackers (2016 film)
・ Animal Crackers (comic strip)
・ Animal Crackers (musical)
・ Animal Crackers (TV series)
・ Animal Crackers in My Soup
Animal Crossing
・ Animal Crossing (disambiguation)
・ Animal Crossing (video game)
・ Animal Crush Video Prohibition Act of 2010
・ Animal culture
・ Animal Dance
・ Animal Dance (album)
・ Animal Defence and Anti-Vivisection Society
・ Animal Defenders International
・ Animal Defense League
・ Animal Demography Unit
・ Animal digest
・ Animal Diversity Web
・ Animal Dreams
・ Animal drug


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Animal Crossing : ウィキペディア英語版
Animal Crossing
:''For other meanings see Animal Crossing (disambiguation).''
, is a community simulation video game series developed and published by Nintendo, in which the human player lives in a village inhabited by anthropomorphic animals, carrying out various activities including fishing, bug catching, etc. The series is notable for its open-ended gameplay and extensive use of the game systems' internal clock and calendar to simulate real passage of time.
Four ''Animal Crossing'' games have been released worldwide, one each for the Nintendo GameCube, Nintendo DS, Wii, and the Nintendo 3DS. The series has been both critically and commercially successful and has sold 23.711 million units worldwide.〔http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6〕〔http://www.nintendo.co.jp/ir/pdf/2009/090130e.pdf#page=6〕〔(【引用サイトリンク】title=IR Information : Sales Data - Top Selling Software Sales Units - Nintendo 3DS Software )〕 Two new games, titled ''Animal Crossing: Happy Home Designer'' and ''Animal Crossing: Amiibo Festival'', have been announced for Nintendo 3DS and Wii U respectively; both are spin-offs of the series and they were released in 2015.
==Gameplay==
In all of the ''Animal Crossing'' games, the player assumes the role of a human character, who moves into a rural village populated with anthropomorphic animals and lives there indefinitely. Gameplay is open-ended: players have no defined objectives, but are instead encouraged to spend their time in the village performing any number of activities, which include collecting items, planting plants or other items, and socializing with the village's residents. All ''Animal Crossing'' games are played in real time, utilizing the system's internal clock and calendar. Thus, passage of time in the game world reflects that in reality, as well as the current season and time of day. Some in-game events, such as holidays or the growth of a tree, occur at certain times or require some duration of time to have passed.〔
One notable feature of the ''Animal Crossing'' series is the high level of customization available, some of which affects the outcome of the game.〔 The player character is both named and gendered, and their appearance can be modified by buying or designing custom clothes and accessories or changing the hairstyle (introduced in ''Wild World''). The player's house can also be furnished, decorated, and later expanded: the player can purchase and collect furniture from Tom Nook, the village merchant, and place it anywhere in the house, as well as change both the wallpaper and floor designs. While its terrain, building locations, and initial residents are randomly generated when the game is first begun, the village's name and anthem, as well as some of the residents' catchphrases, are also determined by the player.〔
Collecting items is a major facet of ''Animal Crossing'': the player can explore the village and gather objects, including fruit from trees, seashells, and discarded items. Nearly all objects can be sold to Tom Nook for Bells, the in-game currency; objects that Tom Nook will not pay the player for will be taken by him free of charge. Players collect objects as often as possible to obtain more Bells, which can then be used to buy desired items. A number of specialized tools are available for other activities such as fishing and insect collecting. Special items, such as fossils and paintings, may be donated to the village museum. The player can choose to socialize with the other animal residents by engaging in conversation, sending and receiving letters, bartering, or playing hide-and-seek. Residents may move in or out of the village depending on the player's actions.
All installments of ''Animal Crossing'' allow some form of communication between players, both offline and online. A single village can house up to four human players, though only one can be exploring the village at any given time. The players can interact via written messages through the village post office or bulletin board. The Nintendo GameCube iteration allowed players to travel to other villages by trading memory cards written with the game data,〔 but all subsequent installments allow players to travel and interact online via Nintendo Wi-Fi Connection, although ''City Folk'' also allows the DS Suitcase to travel to others' towns.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Animal Crossing」の詳細全文を読む



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